With Kakao Games opening the ArcheAge servers, both ArcheAge and ArcheAge: Unchained were updated to the latest build. Patch Notes can be found here. The below list refers to balance changes.
Skillset
Vitalism
1. Prophet's Voice
* Before: When using Vitalism and Spelldance skills while Prophet's Voice passive was active, Spelldance's Skill Stack would go down to 0 and would not be obtainable.
* Now: Spelldance skillset Cooldown is increased by 30%.
2. Healing Circle
* Will now immediately be removed upon receiving PvE damage.
3. Aranzeb's Boon (Rank 3)
* Before: Increases all Stats +30
* Now: Increases all Stats +5%
Spelldance
1. Dream Hunter's Daughter
* Before: When the Dream Hunter's Daughter passive skill is active, Vitalism Skill Stack was deactivated
* Now: Cast Time for Vitalism skills is increased by 50%.
2. Spelldance - Dance of Hope
* Max regen capacity: 5 people -> 8 people
* Regen projectile range: 3m -> 5m
The combo effects for the following skills were changed.
3. Spelldance - Divine Blessing
* Before: Casting Communication to an ally reduces Cooldown -50%
* Now: Increases Regen +20% during [Communication]
Gunslinger
1. Gunslinger skillset - revised tooltips for certain skills.
2. Collateral Damage
* Siege Risopoda, Golden Wyvern, Red Dragon, Green Dragon, and Black Dragon will now only receive basic damage.
3. Collateral Damage: Quake
* Siege Risopoda, Golden Wyvern, Red Dragon, Green Dragon, and Black Dragon will now only receive basic damage.
* A 2-second Cast Time will be added.
* Can be used while casting. Damage increases based on cast rate.
* Upon maximum cast rate, you can deal the same amount of damage as before.
* The Slow effect upon hitting targets has been removed.
4. Splinter Shell
* Siege Risopoda, Golden Wyvern, Red Dragon, Green Dragon, and Black Dragon will now only receive basic damage.
5. Room Sweeper
* Global Cooldown was reduced.
Sorcery
1. Arc Lightning
* Cooldown was increased from 8 sec -> 12 sec.
* Cast Time was increased from 3.8 sec -> 4.8 sec. (Rank 7)
2. Magic Circle
* Range of Sorcery Skills reduced from 7m -> 5m.
3. Frigid Tracks
* Range of ice trail was increased.
Malediction
1. Crashing Wave
* Target search range increased from 12m -> 15m
2. Ring Throw
* Range was increased from 5m -> 8m.
3. Void Surge
* Before: Teleported the caster to a random location up to 5m–15m away. Was able to use as many as the number on the dice rolled.
* Now: Moves three times the number on the dice rolled (3–18m).
* Adds +5 Malice Charges when in Fury state
4. Soulbound Edge
* Range: 20m -> 25m
* Soulbound Edge (weakened)
* Max Stacks: 15 -> 5
* Before: Target Physical Defense -150, Magic Defense -150 per stack
* Now: Target Magic Defense -5% per stack
Auramancy
1. Bracing Blast
* No longer applies the Magic Damage Reduction effect that applies based on the number of enemies pushed.
Battlerage
1. Triple Slash, Triple Slash: Lightning
* Added a description that mentions that the third strike decreases Move Speed.
2. Triple Slash: Quake
* The first and second strikes also cause reduced Move Speed.
* Triple Slash's decreased Move Speed is not affected by combo effects.
3. Triple Slash - Damage increased 2% compared to before
* Triple Slash: Lightning - Damage increased 2% compared to before
* Triple Slash: Quake - Damage decreased 3% compared to before
Defense
1. Mocking Howl
* Range from Toughened combo effect decreased from 20m -> 18m
2. Invincibility
* 50% Reduced Received Healing added when invincible.
3. Toughened (Rank 4)
* Before: +5 Health Regen and additional increase in Health Regen based on Stamina.
* Now: Restores 1% Health every sec.
* Changed so that regen is based on duration, not skill rank. (1 sec per rank)
Archery
1. Endless Arrows
* Additional damage to slowed enemies 26% -> 35%
2. Steady Shooting
* Min range 6m -> 4m
* Cooldown: 40 sec -> 30 sec
3. Endless Arrows - Damage increased 2% compared to before
* Endless Arrows: Stone - Damage increased 2% compared to before
Swiftblade
1. Blade Flurry - Damage increased 2% compared to before
2. Blade Flurry: Wave - Damage increased 2% compared to before
Combat
1. Two-Handed Weapon
* Melee/Magic/Ranged skill damage and healing decreased by 2%
2. Shields
* Max Health increased by 5%
* Removed +350 Max Health and Mana increase
3. Armor
* Removed +3% Max Health increase
* Complete Plate Set (Plate)
* Removed +5% Max Health increase
4. Cloth Armor
* Added +300 Critical Hit increase
5. Complete Cloth
* Added +500 Critical Hit increase
Vocation
1. Improved the Plant Uproot skill.
* Cast Time 5 sec -> 1.5 sec
* Labor consumed 10 -> 3
* You no longer leave behind footprints.
2. You can now obtain Iron Ore from Stone Piles.
Changed the quantity of Iron Ore obtainable from Fortuna Vein.